J. Doi, W. Sato, Y. Miyamoto, M. Yamanaka, R. Sawada, and T. Miyake (Japan)
Surface Reconstruction, Shape modeling, Light stripe projection, Silhouettes, Visual hull
A robust procedure of 3D shape modeling for an object approximation is developed. A prototypical solid model is first prepared and then transferred to the model that approximates the shape of the object. Vertex geometry of the prototype is modified based on the multi-directional silhouettes and light stripe projection. Topology of the prototype is conserved throughout the process. Stable meshing and accurate shape approximation are achieved, starting from a simple model with desired meshes, for instance, from a cylinder with quadrilateral meshes. This eliminates the laborious modeling procedures and the complicated camera calibrations.
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